![]() At its heart, it’s still a straightforward isometric action RPG. You take your created character through an increasingly difficult series of dungeons to complete both the contextual goal of saving Novastraia and the practical one of improving your character with better stats, improved buffs, and, most importantly, better loot. From the outset you choose from one of four default classes, ranging from the traditional archetypes of strength to finesse, balance to technique. Also at the outset you select a relic that powers an additional skill tree and gives you powers like improved healing or fire control. The gameplay itself is altogether relatively engaging, if not revolutionary. Once you reach a certain level, you can have up to nine unique attacks equipped, but, as is common for a game that allows for so much variation, it’s easy to find a powerful skill and become reliant on it. For me, this came in the form of a massive fiery sword that slammed down on enemies and left a blazing trail in its wake.
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